increased Tyrant HP and Armor to 16000/1400 added Arrow-class Light Multirole Bomber switched Battlement missile autoforge to the reduced-effectiveness version from the Bear buffed Hardwired Mining Laser weapons (flux efficiency) updated starsector version number (twice!) fixed Typhon glow persisting through death FOR REAL THIS TIME I TESTED IT Rumors that some of these vessels have fallen into the hands of the extremist Luddic Path are surely exaggerated - or so one would hope. Nonetheless, there are not many ships that captains across the sector would less like to see rushing toward them on the back of an all-engines micro burn. Tyrant-class Fast Battleship - A terrifyingly fast capital, which never reached quite the same popularity as the heavier Onslaught and Legion-class staples of the early Domain Armada thanks to its somewhat lighter armament and fighter complement. Sensor drones give it additional reach to make up for its ponderous combat speed. Typhon-class Heavy Cruiser - A lumbering High Tech behemoth designed by the same school that created the Paragon, the Typhon is capable of focusing a deadly quantity of directed energy weapons on a given target. Well-liked by the Luddic Church, who often field these craft in their trademark verdant green. Oppressor-class Cruiser - A line and support cruiser originally meant to back up heavier Dominators and more agile Subjugators with fighter cover and defensively focused armament. Also found, thankfully infrequently, in the "crusade" fleets of the Luddic Path. Subjugator-class Fast Cruiser - Designed in the late Mastery era with lessons learned from the Onslaught, the Subjugator packs moderate weapons capacity into a hull capable of short-term bursts of forward speed. Henchman-class Troopship - Trading raw troop capacity for heavier armor and PD-capable radial weapon mounts, the Henchman offers a safer alternative to the standard Valkyrie for admirals seeking an infantry carrier that can also hold its own on the battlefield. Tarsus Ultra class Destroyer - A hasty combat conversion of the venerable Tarsus-class freighter into a slow but well-armed destroyer with potent broadsides. A rare few examples of the class have also found their way into Pather hands, a terrifying notion for freighter and patrol captains across the sector.ĭire Wolf class Destroyer - Marrying a relatively heavy weapons loadout with phase skimming agility and a distinctly underpowered flux core, the Dire Wolf is in every way a Wolf-class frigate writ large. Persecutor-class Destroyer - A powerful - and quick - combat destroyer later replaced in Domain Armada formations by the Hammerhead, the Persecutor is still a credible threat to most other ships it might face. Also found in the fleets - and telltale green paint - of the Church of Galactic Redemption. Intimidator-class Destroyer - Built during the Mastery epoch to provide interceptor cover for Enforcers, the Intimidator mounts a single full-scale fighter bay as well as a centrally located medium gun or missile pod. Not intended for heavy combat use, but more than capable of giving the odd pirate or two a bloody nose - a reason why the odd Badger can also be found in the hands of pirates, often modified to act as a fire support vessel. Occasionally found, heavily modified, in the hands of Pather militants.īadger-class Heavy Tender - A deep-space miner's best friend, the Badger has capacious holds, heavy armor, a respectable complement of special-purpose mining drones, and a built-in salvage gantry. ![]() Hatchetman-class Cutter - A fast attack frigate design long since fallen out of favor, but still threatening enough on the battlefield. Also seen in CGR - and terrifyingly, Luddic Path - livery. Razorback-class Heavy Gunship - A jury-rigged fire support ship, with big guns, weak engines, and no shield.īruiser-class Heavy Frigate - A Mastery-era predecessor to the Brawler-class gunship, slow and menacing for a frigate. Trades cargo space for a little more punch in a fight, but no more survivability. Greyhound-class Frigate - Another Hound refit, this time for combat duty. Rock Hound class Utility Frigate - A refit of the ubiquitous Hound for mining and salvage duty, with a salvage gantry, energy weapon-capable mounts, and improved flux handling at the cost of some speed and armor. Sometimes also seen in pirate hands with the more advanced systems replaced by cheaper alternatives. Hail-class Light Pinnace - A high tech light combat craft with incredible speed but only very light armament.
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